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Tales of zestiria wiki knight arthur
Tales of zestiria wiki knight arthur












tales of zestiria wiki knight arthur

Shown in the table: Fire + Water = Wind.For this Normal and Fire add 1, Earth adds 2, Water adds 3 and Wind adds 4. Normal (1) > Fire (2) > Earth (3) > Water (4) > Wind (5) > Normal (1)Īfter this, when two elements of the same skill type are combined, an element has the effect "advance the other element x steps and if needed advance until you reach the element not used by the originating skills". Mechanically I believe this is worked out by placing the elements in a loop: Note that this table is symmetrical (it doesn't matter which order you fuse the items in). Instead, it is to help players understand the processes the game uses to decide, allowing them to more easily work out skill fusion for themselves when magic skill calculators are unavailable. The aim of this is not to be a magic skill calculator (which are available elsewhere). This guide explains the last of these points - the new skill that is created, and how it is decided by the game. If it has different skills on the two items, a new skill is added to the resulting item and locked.

tales of zestiria wiki knight arthur

If it's used by one item but empty for the other, the skill in use is retained.If it's the same skill on both items, it is retained by the resulting item.If it's empty for both items, the resulting skill slot is empty.

tales of zestiria wiki knight arthur

This increases their stats and combines any skills present in each of the four skill slots, with the following basic rules applies for each: Not long after arriving in Ladylake the game introduces item fusion as the mechanic where two pieces of equipment with the same name can be fused.














Tales of zestiria wiki knight arthur